AI Insights · Timothy · October 2021
Top 5 iOS Simulator Games in Ireland Q3 2021
Discover the performance trends of the top 5 simulator games on iOS in Ireland for Q3 2021, including insights on downloads, revenue, and active users.
In Q3 2021, the top 5 simulator games on iOS in Ireland showed varying trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of each game, based on data from Sensor Tower.
Trading Master 3D - Fidget Pop, published by Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi, saw a significant decline in weekly downloads, starting from 8.3K in early July and dropping to just 78 by the end of September. The game experienced a peak in weekly active users at 9.6K in mid-July, which gradually decreased to 825 by the end of the quarter. Weekly revenue was negligible, with only a small spike of $26 in late July.
Fidget Trading 3D- Toy Collect, by MagicLab, started strong with 9.3K downloads in early July but saw a rapid decrease to 56 downloads by the end of September. Weekly active users followed a similar trend, peaking at 13.7K in mid-July and declining to 579 by the end of the quarter. Revenue data was not available for this game.
BitLife - Life Simulator, from Candywriter, LLC, maintained a consistent performance throughout Q3. Weekly downloads fluctuated slightly, starting at 2K in early July and ending at 802 in late September. The game had a steady number of active users, averaging around 10K to 13K each week. Weekly revenue showed a stable trend, with amounts ranging between $1K and $1.9K.
Food Cutting - Chopping Game, published by Lion Studios, demonstrated a positive trend in both downloads and active users. Weekly downloads increased from 2.1K in early September to 5.5K by the third week. Active users also grew from 2K to 4.9K over the same period. The game generated modest weekly revenue, peaking at $56 by the end of September.
Cashier 3D, from Rollic Games, had a mixed performance in Q3. Weekly downloads saw a peak of 2.1K in mid-July but dropped to 144 by the end of September. Active users fluctuated, starting at 1.4K in late June, peaking at 3.9K in mid-July, and ending at 547 by the end of the quarter. Weekly revenue was generally low, with a few small peaks, the highest being $30 in early August.
For more detailed insights and further analysis, visit Sensor Tower.